Goblin Division

Technology that survives contact with reality

[ 1 / Brief ]

No plan survives first contact with the enemy

The mission still has to

[ 2 / Doctrine ]

  1. 2.1

    Build for the mission, not the operator

    The mission has requirements. The operator has preferences. When they conflict, the mission wins.

  2. 2.2

    Build systems before features

    The hard way is the fast way.

  3. 2.3

    Bad news first

    If the idea won't work, that comes up in the first meeting. Not as a foreseen surprise 6 months later.

  4. 2.4

    Burn it down when it stops working

    No elaboration necessary.

  5. 2.5

    Small by design

    No layers between the problem and the solution. Whoever designs the system builds it, deploys it, and answers for it.

[ 3 / Engagement ]

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